CPS CHECK

AUTO CLICKER DETECTOR

We analyze the mathematical variance between your clicks to detect macro scripts and auto-clickers.

CLICKS
0
CURRENT CPS
0.0
AVG DELAY
0.0ms
VARIANCE
0.0ms
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Activate your auto-clicker if you have one

Auto Click Speed Test: Verify Macro Performance

Test the exact clicking speed of your software auto-clicker, macro script, or double-clicking mouse.

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100+ CPS
Software limits
⚙️
Macros
Automated inputs
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Banned
Illegal in PvP
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CPU
Limits extreme CPS

🎯What is an Auto Clicker?

An auto-clicker is a software program or hardware macro that artificially generates mouse clicks at superhuman speeds. While humans cap out around 15-20 CPS, auto-clickers can push 100, 500, or even 1000 CPS depending on your CPU.

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Did You Know?

Most game engines and web browsers physically cannot process more than 250 clicks per second. If you set your auto-clicker to 1000 CPS, the browser tab will freeze, crash, or simply ignore 75% of the inputs due to event-loop throttling.

📊Auto-Clicker vs Human Tiers

EntityCPS RangeLegality in Games
Human (Standard)6-10 CPS100% Legal
Human (Butterfly)15-25 CPSLegal, but may trigger anti-cheat
Auto-Clicker (Slow)30-50 CPSBanned in all competitive games
Auto-Clicker (Max)100+ CPSCrashes browsers, instant ban

🛠️How to Test Your Macro Safely

01
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Set Delay in Milliseconds

High Impact

If you want exactly 50 CPS, set your auto-clicker delay to 20ms (1000ms / 50 = 20). Use this tool to verify the output matches your math.

02
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Set a Kill Switch

High Impact

Always bind a hardware kill-switch key (like F6). If you accidentally set an auto-clicker to 500 CPS on your desktop, you won't be able to close the program without rebooting.

03
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Beware of Anti-Cheat

Medium Impact

Games like Minecraft (Hypixel) and Valorant use statistical analysis to detect auto-clickers. If your CPS is perfectly locked at exactly 20.0 CPS with no human variance, you will be banned automatically.

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Pro Tip

If you want to use a macro without triggering anti-cheat heuristics, use software that allows "random delay variance." Setting a 20ms delay with a ±5ms random variance mimics human inconsistency.

Key Takeaways

  • Variance is a more reliable signal than raw CPS for detecting macros.
  • Auto-clickers configure speed as an interval in milliseconds, not as CPS.
  • Measured CPS is usually lower than configured CPS due to OS and browser overhead.
  • Hardware kill switches are essential to prevent system lockups.
  • Never use auto-clickers in competitive multiplayer games.

Frequently Asked Questions

The tool measures the time between every consecutive click (in milliseconds) and calculates the standard deviation of those intervals. Human clicking is naturally irregular — even the steadiest jitter clicker has 15-30ms of variance between presses due to muscle micro-tremors and fatigue. Software auto-clickers execute commands with near-perfect precision, producing intervals that are nearly identical every time (often with sub-2ms variance). When your variance is below 8ms across 20+ clicks, the detector flags it as suspicious. Below 2ms across 30+ clicks, it is essentially impossible to achieve without automation.

Yes, occasionally. Drag clicking forces the mouse switch to physically bounce at extremely high rates through friction, which can produce intervals with very low variance (sometimes sub-5ms) — close to the suspicious threshold. This is one reason why drag clicking is usually flagged in competitive anti-cheat systems as well. If you are a legitimate drag clicker, click for at least 60+ samples so the natural rhythm variation across the full test has a chance to balance out the initial burst precision.

It depends entirely on the context. In idle and clicker games that are designed around automation, auto-clickers are typically permitted and often expected. For accessibility users with mobility impairments, they are a legitimate assistive tool. However, in competitive multiplayer games — PvP, ranked modes, leaderboards, and any environment with other human players — using an auto-clicker is almost always a violation of the terms of service and can result in permanent account bans, hardware bans, or competitive disqualification. Always check the specific rules of the game or platform before using one.

Configured rates commonly range from 10 CPS to several thousand CPS depending on the software. In practice, the measured CPS is usually lower than the configured rate because of mouse polling rate (typically capping at 1000Hz = 1000 CPS), OS input throttling, and browser event handling overhead. A high-quality auto-clicker paired with a 1000Hz gaming mouse can usually sustain 100-500 CPS reliably. Anything consistently above 25 CPS in a web-based test is almost certainly not human, since even elite jitter/butterfly clickers rarely sustain that for long.

CPS (clicks per second) measures how many clicks happen in one second. Interval (usually measured in milliseconds) measures the time between two consecutive clicks. The two are mathematical inverses: CPS = 1000 ÷ interval, and interval = 1000 ÷ CPS. Most auto-clicker tools configure speed as an interval rather than as CPS directly, because intervals are easier for the tool to enforce precisely. A 50ms interval equals 20 CPS, a 100ms interval equals 10 CPS, and a 10ms interval equals 100 CPS.

Yes. While the primary purpose is detection, the same variance analysis is extremely useful for calibration. Set your auto-clicker to your desired interval, then click continuously for at least 10 seconds. A correctly working auto-clicker should produce a measured CPS that closely matches your configured rate and a standard deviation below 2ms. If the measured CPS is much lower than configured, your mouse polling rate, OS, or browser is throttling input. If the variance is high, the tool is stuttering or being throttled by the target application.