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SENSITIVITY CONVERTER

Convert your mouse sensitivity between any two games while preserving the same physical movement feel.

Valorant SENSITIVITY
0.3143
20.5 cm/360° (same for both games)

ALL GAME CONVERSIONS FROM CS2 / CSGO 1.0

Valorant0.3143
Apex Legends1.0000
Overwatch 23.3333
Fortnite0.0395
PUBG3.8394
Rainbow Six3.8397
Minecraft0.2200
Roblox0.1833

Sensitivity Converter: Maintain Muscle Memory

Perfectly translate your mouse sensitivity between hundreds of different game engines to keep your aim consistent.

🎯
1:1
Perfect translation
🧠
Muscle
Preserves memory
📏
cm/360
The physical metric
⚙️
Engine
Math coefficients

🎯Why Convert Sensitivities?

Different game developers use entirely different math to interpret mouse movement. A sensitivity of "2.0" in Counter-Strike is drastically faster than a "2.0" in Apex Legends. To maintain the aiming muscle memory you have spent thousands of hours building, you must mathematically convert your sensitivity when switching games.

🧠

Did You Know?

The "Source Engine" sensitivity multiplier (used in CS2, Apex Legends, and Titanfall) is widely considered the gold standard metric. Most aim trainers default to Source Engine math.

📊The Physics of cm/360

MetricWhat it MeasuresWhy it Matters
In-Game SensSoftware multiplierMeaningless without knowing DPI
eDPISoftware x HardwareMeaningless outside of one specific game
cm/360Physical distance to turn 360°The absolute universal truth of aim

🛠️How to Ensure Perfect Translation

01
📐

Match the FOV

High Impact

Sensitivity conversion is only perfect if your Field of View (FOV) matches. A 1:1 sens will feel "off" if one game is at 90 FOV and the other is at 110 FOV.

02
🛑

Disable Mouse Acceleration

High Impact

Ensure Windows "Enhance Pointer Precision" is turned off, and raw input is enabled in-game. Acceleration breaks mathematical conversions entirely.

03
📏

Verify with a Ruler

Medium Impact

After converting, do a physical check. Put a ruler on your desk, mark your mouse position, turn exactly 360 degrees in-game, and measure the distance.

💡

Pro Tip

Different games require different aiming styles. While converting is great, don't be afraid to use a lower sensitivity for tactical shooters (Valorant) and a slightly higher one for high-mobility tracking games (Overwatch).

Key Takeaways

  • Different game engines use entirely different math to calculate sensitivity.
  • cm/360 is the only universal metric for measuring physical mouse movement.
  • Muscle memory is preserved when your cm/360 remains consistent.
  • FOV differences can make perfect conversions feel perceptually different.
  • Mouse acceleration must be disabled for any conversion to be accurate.

Frequently Asked Questions

Every game has a sensitivity multiplier (yaw value) that defines how many degrees your view rotates per pixel your mouse moves. By converting both sensitivities to cm/360° — a hardware-agnostic measurement of physical mouse distance per full rotation — we find the exact in-game sensitivity that produces the same physical movement in any game.

The converted sensitivity produces the same cm/360° value, meaning the physical movement for a full 360° spin is identical. However, differences in FOV, rendering frame timing, and input filtering can cause slight perceptual differences between games that may require minor fine-tuning of 5–10%.

Yes. Your DPI must be entered correctly because cm/360 is calculated from both DPI and in-game sensitivity together. Two players with the same in-game sensitivity but different DPIs have entirely different physical sensitivities. Always enter your actual mouse DPI for an accurate result.

CS2 and Apex Legends both use a yaw multiplier of 0.022 degrees per count. This means their sensitivity scales are mathematically identical, so no conversion is needed — your CS2 sensitivity and your Apex Legends sensitivity will always be the same number.

Absolutely. Windows 'Enhance Pointer Precision' (mouse acceleration) adds a non-linear multiplier to mouse movement, making fast and slow movements inconsistent. Any conversion becomes unreliable with it enabled. Disable it in Windows Settings → Mouse → Additional mouse settings → Pointer Options.

Most professional CS2 and Valorant players use between 30 and 60 cm/360. Below 30 is very low sensitivity requiring large arm movements and a big mousepad. Above 80 cm/360 is considered high sensitivity. There is no universally 'best' value — consistency and practice over time is what matters most.

If you know your game's yaw multiplier, you can manually calculate: converted_sens = (source_yaw × source_sens) / target_yaw. Many game-specific community wikis list yaw values. We are continuously adding more games to this converter based on user requests.

Sync Your Sensitivity Across All Games

Enter your DPI and current sensitivity above to get your perfectly converted settings instantly.